Wednesday, February 19, 2014

Apps

APPS

http://psychcentral.com/blog/archives/2013/01/16/top-10-mental-health-apps/

Grades 3- 12 mind mapping
Popplet is a productivity app that also works as a mind mapping tool. Use the app to begin structuring the writing process. The app can also be used to create graphic organizers, classroom visuals, organize material according to text structures (list, sequence, comparecontrast, causeeffect), and to practice sentence combining and complex sentence creation by connecting individual "Popples." Not ready to commit to the $4.99 price tag? Try out Popplet Lite for free.

Grades 2-6 reading for detail
Aesop's Quest, based on Aesop's Fables, is a learning game where the student must remember elements of a story to complete a level. At the end of each story segment or level, the student is rewarded with puzzle pieces. After solving the puzzle, the story is complete and the child can continue to the next story. Developed in association with the Virginia Department of Education.

Grades 2-5 fact and opinion
Fact or Opinion is a bingo style game that helps students practice determining if a passage is factually accurate or the writer's opinion. A correct answer allows the student to place a marker on a bingo style card. Five markers in a row wins. Levels can be played in single player mode against the computer or multi-player against a friend.

Grades 2-6 reading for detail
Reading For Details helps students practice identifying the 5W's of reading who, what, where, when, and why. After reading a short story, the student is asked a reading detail question, a correct answer allows the student to place on marker on a bingo style card. 5 markers in a row wins. Levels can be played in single player mode against the computer or multi-player against a friend.

Grades 3-12 word meaning
The Opposites app helps children learn vocabulary and the corresponding antonyms by challenging them to match up pairs of opposing words in increasingly difficult levels. The game also helps children understand the importance of word context, and is an opportunity for them to think about how the words they use oppose other words. The Opposites consists of 10 different levels, each stage with a corresponding level of vocabulary. The app also offers a dictionary option that provides definitions and antonyms in a kid-friendly format.

Grades 2-6 word meaning
In Opposite Ocean, Luna and Leo must master the magic of words by correctly identify the antonym that is the opposite of the given keyword. Children earn pearls when they drag the correct bubble word to the enchanted clam. Developed in association with the Virginia Department of Education.

Grades K-2 fact and opinion
Professor Garfield Fact or Opinion is part story, part game, and part online safety lesson. When Garfield's friend receives an "F" on his report about goats for using opinions instead of facts, Professor Garfield steps in to explain the differences between a fact and an opinion (particularly with regard to the Internet), how to read with a questioning mind, and how a fact can be verified. Developed by the Virginia Department of Education.

Grades K-5 inference
Question Builder is designed to help children learn to answer abstract questions and create responses based on inference. Use of audio clips promotes improved auditory processing for special needs children with autism spectrum disorders or sensory processing disorders. Audio clip reinforcement can be turned on or off for non-special needs children.

Grades prek - 4 sequence
Speech with Milo: Sequencing is a sequencing and storytelling game. Slide the three picture cards into correct order (first, next, and last), then watch the story come to life. A speechlanguage pathologist chose Milo's activities, such as hitting a baseball or eating a sandwich, to help kids learn to organize time, sentence, and storytelling concepts with familiar themes.

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